Operation Bad Karma

Chronology of Operation:

Registration: 0800

Sniper Briefing: 0830

Sniper Deployment: 0900

Scenario Briefing: 0900

Mission Start (H-Hour): 1000

Chow: 1300

Curriculum Operations: 1400

Final Mission: 1600

business interruption: 1700

winners: 1730

script

After three years of open fighting, and twenty years vigilant peace Serbia and Bosnia find themselves engaged in a war again.

two years of warfare found both factions have grown tired of the constant struggle. Each side has found that peace is the only option for the continuation of the peace agreement opstanak.Lokacija decision was made, while the army stood down in the ceasefire to allow talks to take place.

Bosnian dissident has found that peace will mean an end to their way of life. The captain was appointed team leader of the delegation to kill Serbian negotiations, Geco Boscovich. Serbian spies soon learn from this plana.Srpski commander decided to fight fire with fire. He sends his sniper team (s) to eliminate the opposing leader, Mile Sablić.

simultaneous ambush sparks and standing armies in action. Montenegro is the ultimate goal to gain valuable port.

the U.S. Army 2nd Ranger battalion was sent to defend the Montenegrin capital gradu.Mali team is caught in the midst of this sudden explosion of action.

country side is filled with unexpended ordnance, and old mines. Some of these materials is useful, but some of it is unstable.

Now is the time to resolve this conflict in the ultimate test of combat. Ready your army and prove your worth in the trial of combat ...

Rules:

All players will wear the card to determine your accident injuries when struck. See Medic rules below.

snipers will be assigned to H minus 1, and will move into position and setup a sniper to hide in order to remove a predetermined high value target (HVT). Snipers will be Intel packages and special paint colors. They will have a photo, place and time of arrival estimation HVT. Specific points will be rewarded for killing HVT. See sniper rules below.

The H-Hour, the teams will begin their movement from the beginning of these places, and will patrol in their assigned staging area.

generals will be controlled by floating point ambulance Collection (CCP) to hit the staff to go and get first aid.

Upon arrival at the staging area, the general will deploy an attack to capture the meeting place of negotiation, communication field, the main goal (Montenegro) and the other team if you want a springboard.

When recording of the field, the team must keep and fly their team flag for 5 minutes to obtain / re-air superiority. The generals who have air superiority will then be able to perform close air support using the AC-130 Spectre helicopters and MH-6 Littlebirds.

teams must fight for control of these four objectives:. Staging areas, negotiate a meeting place, Communications Array and Montenegro

during the day will be the judges who will assign team members Teamwork commendations for outstanding bravery and actions.

paint, air and food should do the players in backpacks. It will be hard to go back to your vehicle. Chow will be at 13:00 pm and players will eat into their current positions.

Medic Rules: Each player will receive sealed casualty card. ONLY THE MEDIC be opened kartice.Medic casualty will be the judge assigned to your CCP. Any player who is opening his victims card will receive 5 penalty points. Once a player is hit, they must move immediately to its KPK first pomoć.Medic will assess the victim of the opening of his victims' cards. Injured players will be able to apply immediately back into the script. Killed in action (KIA)​​, the players will remain on the CCP to the next reinsertion was announced.

Sniper Rule: If you have or intend to be a sniper, it will determine if you have ever wanted to be a true sniper. It will also dispel any myth that no snipers in paintball. Sniper, you have one goal and one goal only. Once you receive your intel package, you will allocate one hour early to establish their sniper position to engage its high-value targets in a specific place and time. Your only job is to not compromise your position and eliminate the HVT. You have a lot of fighting all around you and you must maintain your discipline and wait for your one shot. You can feed your Intel team. Your mission success drastically could win scenario for your team. You will receive a special paint colors from the staff of Bad Karma. At the time of HVT, they will determine how you want to get involved. Remember, it will not be there long!

Helicopter Rules: No burning markers on the helicopter or putnika.Jedini way to shoot down a helicopter with the Act or the RPG (Rocket Nerf). The helicopter was designated by the helicopter pilot ORANGE symbol above his head. Only six soldiers and one pilot is allowed per helicopter. Once your team has given HELO operation, a pilot and up to 6 passengers to be dodijeljena.Helikopter in flight when the pilot stands and / or hodanje.Helikopter landed when the pilot takes over the knee. NEMA loading, unloading, or recording, while the helicopter is in flight. All passengers must have one hand on the shoulder of the person in front of them. Each missile hit the pilot or the passengers will shoot down the helicopter and all the passengers were eliminated.

Final Mission will begin at 1600 hrs and will be all out attack for the control of Montenegro.

In 1700, the script will stop and teamwork points will be tallied. The team with the most points will win.

Teamwork Points:

teams start with 5 points teamwork. Through scenario they will receive teamwork points based on the spot prizes.

Teamwork Sentence:-5pt

Teamwork praise: 5pt

aim Points:

YOUR Staging Area: 1pt for every 5 minutes

ENEMY Staging Area: 10pts for every 5 minutes

Montenegro: 5pts for every 5 minutes

Staff Points:

enemy clinic: 1pt

Sniper Points:

HVT Body Shot: 100 points

HVT Head Shot: 150 points

Proposed Packing List:

* regular paintball setup

* WATER (must have a way to carry water for you during the day)

* Come with full Air Tank (Air will, however, time will be saved if everyone comes with a full tank)

* All the colors you wear (resupply options will be limited. Do not expect to be able to fill the beans every 15 minutes)

* Lunch (Be sure to pack a lunch that you carry with you. In the 1300 HRS and the game will stop to eat on site)

* Radio (Your team will benefit from as much radio as possible to coordinate the movement and attack)

* law or RPG (Nerf Rocket Launcher)

* The information above is subject to change before and during the event as a security guarantee and play, at the sole discretion natjecanja.Cilj organizers of this event is to provide a fun and safe experience for all paintball players.